#sdl2
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Let’s make it 3D (and spinning)! · Up to now, we've created a window in SDL2 using OpenGL, built a Mesh, and began writing shaders in GLSL to get a...
Set up a Mesh class and shaders to render a "square" · Last part, we successfully created a window in SDL2 using OpenGL. Now that we understand how that...
Setting up and creating a window · In this miniseries, you will be creating a program in C++ that will be able to render 3D shapes in SDL2 and OpenGL,...